Download the last version for ipod Medieval Dynasty

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Possible fix for NPCs stuck halfway in the ground. Herald or exotic goods vendor is in a town without a tavern. Astrid (special NPC) just died the day she turned 60. Bandits stay in place, not approaching or looking at the player. Traveling with waggoners is not available after the player kicks out a companion from the village in a 'follow' quest. Sometimes NPCs can't get to the workbench and just stand idle. Hives in the apiary have an incorrect rotation.

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Poppy flowers in the field disappear in the distance. NPCs who were sitting on the bench sit mid-air after removing furniture in the tavern. Sickle of contention and Rajmunds cane can be equipped in quickslots. The widower NPC loses his children on loading the game. Footstep sounds for a Dolby Atmos setup. Bedtime sounds for NPCs and the Player. All liftable items now have their own unique sounds for picking them up from the ground. The wind and rain attenuation and reverb in buildings both depend on the number of walls and the roof that the building has and on materials used. This allows to instantly fill modules with all desired resources with a single hammer swing (if these resources are present in the inventory).

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New gameplay customization 'fast build'.

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